Over 15 years crafting immersive soundscapes, interactive audio, orchestral recordings, and music for video games, VR, film, and linear media.
Selected work across video games, feature films, orchestral recording, VR, live arts, and media productions.
Full sound design, music composition, and audio implementation for Steam, PS5, Xbox, and Nintendo Switch.
Directed by Louis Hanquet / Score by Julien Ribot. Music mixing and fine balance engineering.
Audio mixing, mastering, music intro composition, and sound design.
Directed by Joanna Grudzinska / Score by Julien Ribot. Symphonic orchestra recording (La Folia de Lille), sound design & mixing.
Tactical strategy game. Sound design and immersive naval combat audio pipeline.
Action-adventure console title. Sound design, combat effects, and dynamic audio integration.
Multi-sports adventure game across 35 disciplines. SFX and music composition/implementation.
Virtual reality sports simulator. Spatialized audio, racquet feedback, and 3D acoustic positioning.
Immersive VR tennis game. 3D spatial audio, court reverberation, and dynamic ball impact design.
Additional cinematic and environmental sound design for narrative cutscenes.
Audio production, musical arrangements, recording and mixing for Julien Ribot's official release.
Music composition, audio production, and post-production mixing across 30 episodes.
Cyberpunk puzzle platformer. SFX sound design and implementation.
Live sound engineering and audio mixing for televised sessions, showcase live art and concert performances.
Complete sound design, music score, and technical audio integration.
Experimental electronic music composition for international brand campaign.
End-to-end audio pipeline from asset creation to engine implementation.
My journey into sound began with tape recorders, analog gear, and synths. After studying audio engineering at ESRA Paris, I refined my studio skills at Studios de la Seine in Paris and Studio Ze Livingroom.
For over 15 years, I have collaborated with game studios, film directors, and international brands (Disney Japan, Cartier, L'Oréal). Passionate about gaming, I specialize in building reactive, immersive audio pipelines.
Career Timeline & Studio Heritage
Have a game or sound project in mind? Reach out directly.
Location: Lille, France
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Portfolio: www.nikowasterlain.fr